// Copyright 2020-2025 The Defold Foundation
// Copyright 2014-2020 King
// Copyright 2009-2014 Ragnar Svensson, Christian Murray
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#ifndef DM_SCRIPT_ENGINE_H
#define DM_SCRIPT_ENGINE_H

#include <dmsdk/script/script.h>
#include "../engine.h"

namespace dmEngine
{
    void ScriptSysEngineInitialize(lua_State* L, dmEngine::HEngine engine);
    void ScriptSysEngineFinalize(lua_State* L, dmEngine::HEngine engine);
}

#endif // #ifndef DM_SCRIPT_ENGINE_H
